One of my lasting memories from RCT in my youth was the challenge of growing and sustaining a park long enough to research and unlock new tools, coasters, rides, decorations, and the like. I find myself doing The Sims thing spending inordinate amounts of time on finite details, creating, arranging, and fine-tuning, without actually making any real progress or paying much attention to the events at large. Yet, the other part of me that enjoys visual representations of quantifiably gratifying progress feels left behind. Part of me-the part that enjoys methodically and meticulously engineering and orchestrating perfect layouts and systems-could lose (and has lost) many a night to its siren call sung by myriad new options and tools for creation and beautification. Planet Coaster does for Roller Coaster Tycoon what Cities: Skylines did for Sim City-but is that such a great thing? Well, that depends on what you want from a game, I suppose.I’ll be perfectly honest: I adore Planet Coaster-but I also feel it sheds some of the magic of RCT.
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